#Denoiser 3 crashes windows windows
This is only available on Windows and Linux. noice threads: a new command line flag (-t or -threads) has been added to specify the number of threads to use.
Additionally, RGBA is no longer required to denoise AOVs from a given EXR file. Every RGB channel to be denoised will benefit from an associated variance AOV. Also, per-AOV variances will be used if present. noice AOV denoising: AOVs are now fully denoised individually for increased quality at the expense of run time.Noice -i RGBA.exr -i light_AOVs.exr -i features.exr -l light_AOV1 -l light_AOV2 -o denoised_RGBA.exr -o denoised_light_AOVs.exr source frame number 5 will take into account frames 3, 4, 5, 6, and 7): (#6899) In this example, noice will run for 10 consecutive frames starting at frame 5, taking into account two frames before and two frames after each source frame (e.g. Another new argument (-ef n or -extraframes n) specifies how many additional source frames before and after the current one should be used, for improved stability in animation sequences.
Noice sequence handling and extra frames: A new argument (-f n or -frames n) has been added to noice to denoise image sequences. This option is now deprecated and, if no problems are raised, in a future release we will remove this and the other texture_*_blur options. In addition, the texture_diffuse_blur option is now defaulted to 0 so that sharper and more accurate diffuse reflections can be seen without texture performance being negatively impacted.
#7191 Slight error in checkerboard shader.#7187 Fix op target selection in kick command line.#7176 Motion blur on instances of procedurals.#7163 Array property fixes in alembic procedural.#7152 n oice should exit when unsupported formats are used.#7130 Render incorrectly aborted in applyDevice when GPU is not needed.#7127 Procedural ginstance matrices are accumulated at each render.#7124 Memory leak when interrupting displacement.#7113 Contour lines shouldn't be drawn when width_scale is zero.#7094 Procedural containing ginstances are evaluated before instanced node.#6994 Noice should preserve channel bit width and compression for outputs.#6993 noice should preserve metadata, display windows, and add noice args and version metadata.#6926 MaterialX: Resolve environment variables in search paths.#7213 MaterialX: Displacements and mixing of generic/texture shaders in materials now supported using a shader type context.#7180 noice crashes with separate float Z input file.#6771 Incomplete render when you restart after interrupting a render during displacement/subdivision.